Monday, August 23, 2010

Compile this...


You can write source code all day, but without a compiler or assembler, all you have is a text file. NESASM is what the Nerdy Nights guide uses, and so do I. I've been told by the community that ASM6 is better, but I haven't had any problems yet with NESASM and I don't know enough yet to switch to a new compiler. There are some very nice features that I would be lost without when using NESASM. You can tell the compiler to add binary files to your completed .nes file. This is handy for changing your palette or switching out sprites. Just change it in the file and recompile it. I know I'll be using it for sound effects and music when I get to that point.

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